![]() Yes, will give models away when done in. chara experimentale frisk undertale undertalefrisk undertalechara undertaleau missmalleable.Obviously, PSone had ALL the good console J/RPGs at the time, so take from what what you will :P PSone? N64? DS? Dreamcast? Console accurate specifics/limitations are mostly trivial in the end (Undertale 3D not real), but “ 90′s 3D gaming” is the intended aesthetic.I know what the characters/sprites look like if you see something apparently different in my models (like eyes), I know about it, and its intentional.I do tweak the models here and there when/if needed to closer get to the intended look I’m aiming for.Inside their house, Napstablook is revealed to be a fan of music, with them wearing headphones and browsing an online music forum. They are encountered early in the game and can be spared by cheering him up, as they are shy, sad and feels that they are bothering the player. These models are intentionally slightly less goofy and stylized, and a bit more proportional and detailed than the character sprites in Undertale proper. Napstablook, a ghost who resides in Waterfall.I took inspiration for texture rendering from games like Metal Gear Solid (PSone), Final Fantasy 9, and the original Resident Evil (PSone). ![]() It was never my goal or intent to have a directly accurate 2D-to-3D interpretation of the characters.Not asking everyone to like or agree with my choices but I will explain them to for those that are curious: Space image I used is part of the “Hubble Ultra Deep Field” Previous: Alphys, Undyne, Papyrus, Sans, Flowey, Toriel, Friskįriday’s model is still Mettaton (default)
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