Even 6F, which introduced "quests" proper, basically just has you walk to spot X or interact with object Y. While previous floors have a variety of mechanics, he feels they all essentially just ferry players from one ero-scene to another and wants to try something more organic. The main pivot with 7F is Bo wants to expand the scale of floor quest/exploration mechanics. A bit more info on our progress and design style for 7F is below. 7F Progress Report tl dr - Still working on it will not be in > March< For a spoiler-free explanation for how long 7F is taking, scroll up and replace mentions of Karen/6F with 7F as the situation is very similar: Bo has had trouble finalizing the floor flow to his satisfaction.
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